Archived News

Busy times

Happy XMas all!

Oh.. and a nice present: OpenTTD 0.3.5

Some of the features introduced in this version:

  • [Network] New network, very stable, a lot of new features
  • [Network] Ingame Serverlist (with online game-servers to join)
  • [Network] Webbased Serverlist: http://servers.openttd.org/
  • [Network] Added dedicated server support
  • [Network] Cheat protection in MultiPlayer
  • [Network] Patch settings are also synced with the server
  • [Network] Chat
  • Custom currency settings
  • Per-station vehicle lists
  • More realistically sized catchment areas
  • Sticky windows
  • Even better support for newgrf-files
  • Implement improved vehicle loading algorithm
  • Even more advanced console
  • Game compiles under BEOS_SERVER
  • Game compiles under OS/2 (no network-support)
  • OpenTTD runs with the grf files of the DOS version
  • [Big Endian computers, which are mac and MorphOS]: are able to load savegames by TTD(Patch)
  • Many more new things...
Downloads

Troubles in the clear sky

Well, it has been a while.

Network is nearing to a finished state. The other part, a complete rewrite of the code structure to allow for almost complete freedom in building (stations underground, curved tunnels, signals on bridges, supports, etc. etc.) has however met a slight delay, as school/work has caught up with most members of the development team.

OpenTTD 0.3.4 Released

After some rather big adventures, OpenTTD development is back on track. Enjoy OpenTTD 0.3.4!

Downloads

Website back online

After having some technical difficulties, the OpenTTD website was lost. It has since been restored from backup (minus the news entries) and hosting is now generously provided by TrueLight. Development is continuing as usual, with many new features and bug fixes for the next release.